A space strategy game.
I always enjoyed space games, but I found that they can often be inaccessible. In this project, I wanted to make a 3rd-person experience of piloting a spaceship accessible and fun.
Every ship cannon is individually targeting with unique stats for turning-angle and range. Many of the weapons had unique mechanics to them.
Missile cannons fire frenzied-swarms of tracking missiles; torpedo launchers fire long-range tracking torpedos; mining lasers continuously mine from an asteroid; and finally, the sniper and assault lasers barrage the target with lasers.