A space strategy game.
I really enjoy space games, but I found that they can often be inaccessible. In this project, I wanted to make a 3rd-person experience of piloting a spaceship accessible and fun.
Every ship cannon is individually targeting with unique stats for turning-angle and range. Many of the weapons had unique mechanics to them.
Missile cannons would fire frenzied-swarms of tracking missiles; torpedo launchers would fire long-range tracking torpedos; mining lasers would continuously mine from an asteroid; and finally the sniper and assult lasers would barrage the target with lasers.