Anthony Marmont


I'm passionate about what I do (making stuff).

Star Citizen

I worked in developing and maintaining out-of-engine tooling for asset management and data editing.

Alongside my feature work, I maintained the companies a pre-existing suite of tooling. This gave me experience maintaining a professional C++ project.

My tooling and core system programming contributed to the development of both 'Star Citizen' and 'Squadron 42', as much of the code is shared.