Anthony Marmont

Procedural Space

A space strategy game.

I always enjoyed space games, but I found that they can often be inaccessible. In this project, I wanted to make a 3rd-person experience of piloting a spaceship accessible and fun.

Every ship cannon is individually targeting with unique stats for turning-angle and range. Many of the weapons had unique mechanics to them.

Missile cannons would fire frenzied-swarms of tracking missiles; torpedo launchers would fire long-range tracking torpedos; mining lasers would continuously mine from an asteroid, and finally the sniper and assault lasers would barrage the target with lasers.