A mobile multiplayer real-time strategy game.
The majority of my work at TT Games was on the servers. I was responsible for the Clans and Leaderboard database and infrastructure, Receipt Validation, Data Delivery, AB Testing, and many other aspects of the servers.
The server programming introduced me to AspNet Core and MVC, which I utilised on the main game servers and many of the tools that we created to maintain the game.
Extending Unity's UI (including but not limited to support for the IPhone X notch).
Productivity tooling for automated scene cleanup, configuration, profile management, and network debugging communication.
Many of the server systems I worked on put me in a good position to also do the client-code.
- For Clans, I created the first-pass UI.
- For Leaderboards, I maintained and altered many parts of the game UI.
- For Client-data delivery, I implemented the gameplay flow to download game data.