An indie-hit 2d pixel-art dungeon crawler.
I joined the indie title ‘Eitr’ team as a remote programmer, working on many of the titles core systems.
These systems often feature data-driven design utilising Unity's ScriptableObjects. I worked on many of the core systems including:
- Items and inventory system
- Item and generic tooltips
- Character stats
- Skill trees and skill tree editors
- Input mapping and control schemes
- Achievements (to support PS4 achievements)
Programming on Eitr inspired my ‘RPGCore’ project, which is now an open-source project.