An indie-hit 2d pixel-art dungeon crawler.
I worked on many of the core systems that made up the project Eitr. Being an RPG game, these included:
- Item System
- Skill Trees
- Character Stats
- Buffs and Debuffs
I was very keen to implement all of these as modular as possible. During my time working on Eitr I developed two iterations of my modular behaviour system.