Anthony Marmont


An indie-hit 2d pixel-art dungeon crawler.

I worked on many of the core systems that made up the project Eitr. Being an RPG game, these included:

  • Item System
  • Inventories
  • Skill Trees
  • Character Stats
  • Buffs and Debuffs

I was very keen to implement all of these as modular as possible. During my time working on Eitr I developed two iterations of my modular behaviour system.