Anthony Marmont


I have always been passionate about content authoring tooling; giving the game designers the tools to create items or other game content with a user-friendly set of tools.

I have long wanted to create a solution for the easy-handling of a large-number of assets, and Unity’s lack of dynamic icons for file types was the perfect opportunity for me to build upon the Unity engine with my custom tools.


  • Dynamic icons for ScriptableObjects
  • Custom icons per file extension
  • Customize icons with attribute-defined styles
  • Easy-to-use
  • High-quality documentation
  • Public issue tracker
  • In-editor update checker
  • Error detection and reporting
  • Support for Unity's Collaborate overlay
  • Support for Unity's Version Control overlay