Date: 9th July 2018
The design of the UI in The New Earth Conflict was that it should remain intrusive and clean from the gameplay.
Date: September 2017 – June 2018
A low poly aesthetic with procedural tools. Just a proof of concept of course.
Date: 14th June 2017 – 14th June 2018
For the project The New Earth Conflict, I tasked myself with creating a main menu which had a fully PBR planet earth. I was on a budget and time restrictions, so I didn’t want to use GLSL, and I wanted all of the work to be original.
After redoing my spaceship model over and over again – I wanted to create a non-destructive workflow for myself to be able to weak the model without hassle.
Date: 4th April 2017 – July 2017