3DS Max Star Destroyer

After redoing my spaceship model over and over again – I wanted to create a non-destructive workflow for myself to be able to weak the model without hassle.

I have always been a fan of procedurally generated 3d models, so I produced a procedural, non-destructive spaceship generator in 3ds Max. It could randomize properties such as the different taper angles, thickness, bridge size, overhang size, and other properties.

Presented Product

Boards

16:9

Thumbnail

SketchFab

 

Renders

Ship Render 2

Rear

Final Render 1

Front

Ship Render 1

Corner

Final Render Side

Side

Final Render 2

Under Side

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